The series “Don´t show, involve” builds upon the narrative as a cognitive process and how to go from a thought to the plotting of an involving experience. As to get the most out of the third and last part of “Don´t show, involve” I would like to recommend reading the previous parts before continuing.
Part 1 Don´t show, involve – how to propel a thought towards a goal.
Part 2 Don´t show, involve – hands-on plotting towards a goal.
In this part of “Don´t show, involve” we will follow Jenova Chen´s plotting of the online game “Journey” with the help of the thought based method Narrative bridging. The article “The journey to create Journey – the quest for emotion”, which this hands-on plotting builds upon, can be found at Gamasutra. If you haven´t read the previous part of “Don´t show, involve”, it can be found here and for further information about Narrative bridging and its theoretic background, you can go here. Continue reading
In two earlier posts, I told about two ardent film makers, Ed Wood and Georges Méliesè, who both seized accidents when making their films. Both films brought them fame but in two completely different ways: Wood for the worse film ever made and Méliesè for his innovation of visual and special effects. Continue reading
When setting up the site I realised when a child passed by and asked, “What is narrative?” that I had beat around the bush. Since adults tend to make things more complicated than they are, and before me I saw a ten pages report about narrative as a not media specific and thought-based system, the child´s question was a disturbing reminder that it was time to grab the bull by the horns. Continue reading