Part 3, Don´t show, involve

The series “Don´t show, involve” builds upon the narrative as a cognitive process and how to go from a thought to the plotting of an involving experience. As to get the most out of the third and last part of “Don´t show, involve” I would like to recommend reading the previous parts before continuing.

Part 1 Don´t show, involve – how to propel a thought towards a goal.
Part 2 Don´t show, involve – hands-on plotting towards a goal.
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Part 2, Don´t show, involve

In this part of “Don´t show, involve” we will follow Jenova Chen´s plotting of the online game “Journey” with the help of the thought based method Narrative bridging. The article “The journey to create Journey – the quest for emotion”, which this hands-on plotting builds upon, can be found at Gamasutra. If you haven´t read the previous part of “Don´t show, involve”, it can be found here and for further information about Narrative bridging and its theoretic background, you can go here. Continue reading

Part 1, Don´t show, involve

I´m pretty sure you´ve heard the phrase, “Show, don´t tell” as an advice when constructing narratives in film. The origin is said to come from the Russian writer Anton Chekhov who thought writers used too many descriptions and adjectives and should leave the interpretation to the receiver. Today the phrase works as an advising technique for screenwriters to avoid having a character knocking at a door at the same time it says: “I´m knocking on the door to see if my friend is at home”. Continue reading

Are you a man or a mouse?

What differs our thinking from animals is that we can create meanings based on beliefs, desires, and dreams. What it means in practice is that we can have a dream about an adventure and start building a boat and create a meaning that motivates our actions. We can also stand on a carpet and pretend it´s a boat and share the experience with others by creating a meaning that makes others join in. But due to the conflicting currents between the church and science during the Enlightenment everything relating to our ability to imagine was put aside in order to study nature. In this way our creation of meaning based on beliefs, desires and dreams, together with stories that were seen as a carrier of fantasies and illusions, and where the narrative became the scapegoat to all creations that didn´t correspond to reality, were bundle off away from science and labelled with the sign saying “disbeliefs”. Continue reading

How to control E3 by finding Nemo

For a number of years ago, I lived in a rainforest until one day I couldn´t stand not being able to see the horizon and the only thing I was staring at was my skin looking for leeches that appeared from nowhere looking like a stroke of a pen on the skin. If not being attentive to the thin black line and remove it quickly, it wouldn´t take long before you found a lump, big as a plum, attached to the skin that had to be unscrewed. The only thing I felt sorry about by leaving was to miss the yearly event when people from the distant and widely spread cattle stations gathered in the village to find a life companion. It was the biggest event of expectations I had ever experienced until E3 turned up. Continue reading