In two earlier posts, I told about two ardent filmmakers, Ed Wood and Georges Méliesè, who both seized accidents when making their films. Both films brought them fame but in two completely different ways: Wood for the worse film ever made and Méliesè for his innovation of visual and special effects.
expectations
Part 2, The benefit and disadvantage of unconsciousness
How the game industry understood narrative, wasn’t really a big issue (the problems should be found somewhere else). As I always worked within entertainment, I never thought of a narrative from any other perspective than to deliver a feeling of something worth spending time on and where the goal was to give something people didn’t know they were missing. Continue reading
Why there is no perfect narrative
I was recently asked if I could show a perfect narrative composition for everyone to see. There aren’t any, I replied, and remembered the puzzled faces when giving lectures in narrative design when I avoided answering which video game I liked; since if I did I was likely to receive concepts that looked the same.
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