Part 10 Putting into play – A meaning-maker’s techniques

 

“Putting into play” is a series that aims to shed light on how to design engaging and motivating game experiences by exploring the interplay between our thinking, learning, and emotions. In the final three parts of the series, covering cognitive aspects of narrative game design, I will fulfil a promise to show how you think when setting the core pillars intended to engage players’ thoughts and feelings.

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Part 2, Narrative bridging on testing an experience

I wonder if you remember the feeling that slowly came over you when you wrote what would become your last letter to Santa? If you have never written to Santa or, you are still writing, maybe you have the experience of buying a lottery ticket and is thus able to recognise the feeling of doubt when questioning your beliefs, intentions, and desires, as to why you are putting hopes into something you know won’t correspond to your desires? The feeling I´m trying to describe is the same I have every time I return to science in matters that concern the narrative, which is complicated, to say the least. So in January, I decided to settle the relationship, with the same confidence I had when writing my last letter to Santa I wrote my last words to science in my text “Are you a man or a mouse.

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