Part 1, In search of the invisible narrative

This is the home of my work and findings as a narrative constructor that I would have liked to find myself in the late nineties when moving my skills as a writer and director within film and television to the development of digital and interactive media. At that time there was nothing called narrative design, and when I took my master’s in computer science, the narrative was recognized as not to be part of game studies and human-computer interaction (HCI). The narrative was like “It-Which-Must-Not-be-Named” until I met a Lyotard-reading captain of a robot football team who Continue reading