Part 1, In search for the invisible narrative

This is the home of my work and findings as a narrative constructor that I would have liked to find myself in the late nineties when moving my skills as a writer and director within film and television to development of digital and interactive media. At that time there was nothing called narrative design and when I took my master in computer science the narrative was recognised as not to be part of game studies and human-computer interaction (HCI). Narrative was like “It-Which-Must-Not-be-Named” until I met a Lyotard-reading captain of a robot football team Continue reading