Are you a man or a mouse?

What differs our thinking from animals is that we can create meanings based on beliefs, desires, and dreams. What it means in practice is that we can have a dream about an adventure and start building a boat and create a meaning that motivates our actions. We can also stand on a carpet and pretend it´s a boat and share the experience with others by creating a meaning that makes others join in. But due to the conflicting currents between the church and science during the Enlightenment everything relating to our ability to imagine was put aside in order to study nature. In this way our creation of meaning based on beliefs, desires and dreams, together with stories that were seen as a carrier of fantasies and illusions, and where the narrative became the scapegoat to all creations that didn´t correspond to reality, were bundle off away from science and labelled with the sign saying “disbeliefs”. Continue reading

Part 1, In search of the invisible narrative

This is the home of my work and findings as a narrative constructor that I would have liked to find myself in the late nineties when moving my skills as a writer and director within film and television to development of digital and interactive media. At that time there was nothing called narrative design and when I took my master in computer science the narrative was recognised as not to be part of game studies and human-computer interaction (HCI). The narrative was like “It-Which-Must-Not-be-Named” until I met a Lyotard-reading captain of a robot football team who Continue reading