“Putting into play” is part of more than a one-year-long project which goal is to explain from a cognitive and narrative perspective the mind and hands-on approach to the design of an engaging and dynamic game system. With help from cognition-based models, the focus is on the opportunity to explore how our thinking, learning, emotions work when setting out from scratch towards the desired goal.
To make the most of the post, I recommend reading Part 2 and 3 of the series Putting into play, which provides an orientation.
Don´t get confused if you recently heard me wishing you a great summer and then I pop up again. But the other day when a teacher asked me if I knew “gamification” I just couldn´t resist making another post.
The series “Don´t show, involve” builds upon the narrative as a cognitive process and how to go from a thought to the plotting of an involving experience. As to get the most out of the third and last part of “Don´t show, involve” I would like to recommend reading the previous parts before continuing.
Part 1 Don´t show, involve – how to propel a thought towards a goal.
Part 2 Don´t show, involve – hands-on plotting towards a goal.
I was recently asked if I could show a perfect narrative composition for everyone to see. There aren’t any, I replied, and remembered the puzzled faces when giving lectures in narrative design when I avoided answering which video game I liked; since if I did I was likely to receive concepts that looked the same.