The series “Don´t show, involve” builds upon the narrative as a cognitive process and how to go from a thought to the plotting of an involving experience. As to get the most out of the third and last part of “Don´t show, involve” I would like to recommend reading the previous parts before continuing.
Part 1 Don´t show, involve – how to propel a thought towards a goal.
Part 2 Don´t show, involve – hands-on plotting towards a goal.
I was recently asked if I could show a perfect narrative composition for everyone to see. There aren’t any, I replied, and remembered the puzzled faces when giving lectures in narrative design when I avoided answering which video game I liked; since if I did I was likely to receive concepts that looked the same. Continue reading