Part 3, Don´t show, involve

The series “Don´t show, involve” builds upon the narrative as a cognitive process and how to go from a thought to the plotting of an involving experience. As to get the most out of the third and last part of “Don´t show, involve” I would like to recommend reading the previous parts before continuing.

Part 1 Don´t show, involve – how to propel a thought towards a goal.
Part 2 Don´t show, involve – hands-on plotting towards a goal.
Continue reading

Part 1, Don´t show, involve

I´m pretty sure you´ve heard the phrase, “Show, don´t tell” as an advice when constructing narratives in film. The origin is said to come from the Russian writer Anton Chekhov who thought writers used too many descriptions and adjectives and should leave the interpretation to the receiver. Today the phrase works as an advising technique for screenwriters to avoid having a character knocking at a door at the same time it says: “I´m knocking on the door to see if my friend is at home”. Continue reading

When cultural conventions operate on minds

Last summer I took a walk to a National City Park in Stockholm to try out the newly released Pokemon Go. For those of who haven’t played Pokemon Go, it´s like using the map in a mobile phone but with the exception, that name of streets and city-related landmarks are removed and replaced with Pokestops that are placed within a range of bus stops. By reaching the Pokestops one gets balls to catch small cartoonish animals called Pokemon that appears on the map and can be collected. Alongside me, I recognised a group of people that were walking with a map in their hands looking for Tony Cragg sculptures that turned out to be placed within the same range as the Pokestops and where my Pokemon appeared their sculptures came into sight. Continue reading