Part 2, Putting into play – On narrative from a cognitive perspective I

The series Putting into play is part of a more than a one-year-long project which began when I received a request from readers. They had noticed how the cognition-based method Narrative bridging (Boman, Gyllenbäck, 2010) provided an overlook and control of the organisation and arrangement of the information (also known as plotting) in the design of an engaging and dynamic game system. Since it is one thing to show how narration and cognition interplay as systems in a game that already exists of which the outcome can be evaluated, but quite another to start from nothing when putting thoughts and feelings into play. When readers expressed curiosity in learning how to use the method from absolute scratch in a hands-on tutorial, a ten-year-old conundrum reemerged concerning the minds-on part of the process.

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Narrative patterns of thinking

A schemata is a pattern of thinking that describes our seeking for meaning and how we categorise information and store it in small boxes that we call our memory, which forms our experiences and knowledge. What meanings we are creating from a narrative perspective is not easy to tell. However, what isn´t that unpredictable and arbitrary as we might think are the schemata that are running like a goal-oriented vehicle that makes us look for causes and consequences in familiar patterns.

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2 plus 2 but not 4

Thus the reality for they who work with narrative construction within the game industry is to work with a story driven/based genre I will revisit the conditions I described in the first part of the series “Don´t show, involve” when I paired up the writer Vince Gilligan (creator of the television series “Breaking Bad”) and the game designer Jenova Chen (the creator of the online game “Journey”). Since the story and the gameplay are seen as two separate elements within the game industry, which easily leads to the creation of two premises to be merged into one (1) form I will take a closer look at dialogues as a stylish element from the perspective of the narrative as a cognitive and dynamic element and how it can give meaning to an experience.

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